Fault Lines
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network dependence fault line favourite

What the terms mean

Fault line
The player whose absence would cost teammates the most passing connections over the last 15 minutes.
Network dependence
That cost as a percentage. It shows how much play depends on someone now, not certain damage: teams can re-route the ball.
Passing spread
How evenly the ball is shared. Lower means play runs through fewer links.
Progressive pass
A completed pass that moves the ball at least about 10 m towards goal.
Plan fit
0-100: how a player is doing on what your game plan asks of their position. 50 = normal for the position.
Load vs plan
A player's share of the team's actions against what their position and your plan imply. Overloaded = the team leans on them more than intended.
Expected points added
Chances created or taken, weighted by how many points a goal was worth at that moment.
Cues
Broadcast-style alerts when something unusual for the league happens.

How far to trust each number: the evaluation.